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Many of you obviously liked it too, despite a few highbrow critical bashings, and the game went on to become a huge hit on the PC and Xbox, and an even bigger one on the PS2 - despite being a vastly less satisfying game to control on a joypad. In the context of videogaming, though, I personally applauded this refreshing approach, and found its trash depiction of New York, and Max's increasingly desperate attempts to clear his name one of the most memorable and exciting told in 25 years of the medium. What did grate on some, however, were its deliberately hammy film noir attempts, over the top voice acting and regular use of graphic novel frames to illustrate the action. The effect elevated an otherwise standard third person action game into something genuinely new and thrilling, with the novelty of diving sideways, backwards or headlong all guns blazing at posses of enemies never wearing thin. EstablishedĪ couple of years back the original was a massive commercial success on the back of an extremely polished graphics engine and its pioneering use of the now ubiquitous Bullet Time system of enabling the gamer to slow down time and continue shooting at a real time rate. Welcome back, Mr grim, we've missed your constipated grimace. If that's the case then poor Max Payne is a supreme architect of ill fortune a man so down that you wonder why he even bothers getting up in the morning.
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Some people insist that you make your own luck in this life.